ITS Season 17 Scenarios

X Classified Objectives (number per player)
HVTs: none / standard (1) / multiple (2+)
1 Tactical Support (0/1/2 options)

Season 17 Special Rules

πŸ“‹ Civilians in Infinity

Civilians in Infinity

Civilians are neutral game elements that do not belong to any player’s Army List and do not provide Orders or AROs. They ignore Damage and do not block Line of Fire unless a scenario changes this behavior.

ISC Civilian Profile

Civilians ignore Damage, do not block LoF, generate no AROs, and cannot join Combat Groups.

MOV
--
CC
6
BS
5
PH
10
WIP
11
ARM
--
BTS
--
VITA
--
S
2
AVA
--

Effects

  • Cannot be part of any Combat Group and don't provide Orders to any Order Pool.
  • Are Neutral, unless a rule, Special Skill, or Equipment states otherwise.
  • Do not block LoF.
  • Do not provide CC MODs.
  • Ignore Effects and Damage from any source (lack ARM, BTS, Wounds). Scenario rules may modify this.
  • Cannot activate Deployable weapons or Equipment.
  • Do not generate AROs.
  • Templates affecting a Civilian are not cancelled but have no effect.

BS Weapon: --- | CC Weapon: --- | SWC: --- | Cost: ---

πŸ“‹ CivEvac

CivEvac

CivEvac is a Short Movement Skill that lets a Trooper control a Civilian if certain requirements are met (Silhouette contact, not Impetuous, etc.), moving the Civilian along with them.

CivEvac

Requirements

  • Models only (Markers reveal).
  • Silhouette contact with targeted Civilian.
  • Civilian not in enemy Silhouette contact or has CivEvac Token.
  • Trooper not already CivEvacing 2 Civilians.
  • No Impetuous, Peripheral, REM/VH, Coordinated Orders, or Fireteams.

Effects

  • WIP -3 Roll (no MOD if Hostile Civilian). Repeat on fail.
  • Place CivEvac Token; max 2 Civilians per Trooper.
  • Civilian moves in Silhouette contact; end on horizontal surface.
  • Auto-cancel on Null/Immobilized, Fireteam, Marker states, Impetuous gain.
  • Voluntary cancel with Short Skill.
πŸ“‹ ISC Designated Target HVT

ISC Designated Target HVT

Enemy HVTs are reactive/hostile Troopers (not Neutral Civilians) and can be targeted by Attacks.

MOV
4-4
CC
6
BS
8
PH
11
WIP
11
ARM
1
BTS
0
VITA
1
S
2
AVA
--

BS Weapon: Stun Pistol | CC Weapon: PARA CC Weapon | SWC: -- | Cost: --

πŸ“‹ Casevac

Casevac

Casevac allows a Trooper to carry an allied trooper in certain negative states (Stunned, Immobilized, Unconscious), activating a special state where both move together and only generate one ARO.

Casevac

Requirements

  • Models only (Markers reveal).
  • Silhouette contact with allied Trooper in Stunned, IMM-A/B, or Unconscious.
  • Carrying Trooper PH β‰₯ carried Trooper PH (Baggage ignores).

Effects

  • Activate Casevac State: both move together using carrier MOV.
  • Single Order/ARO activates both; carried can't act.
  • Provoke 1 ARO total; carried doesn't block LoF/CC MOD.
  • Template Attacks use Into Close Combat rules.
  • Max 1 carried (unless scenario allows more).

Cancellation

  • Carrier declares non-movement Skill (except Cautious Move/Climb/Dodge/Jump/Reset).
  • Carrier enters Null/Immobilized, Marker state, Fireteam, Impetuous.
  • Carried recovers from state.
  • Voluntary Short Skill (no Roll).
πŸ“‹ Long Service

Season 17: Long Service

Characters also count as Veteran Troops, and players can deploy a Sacha and Treasure Tokens to gain gear from the Treasure Chart and access the Secure Treasure Classified Objective.

πŸ“‹ Treasure Hunters & Treasure Tokens

Season 17: Treasure Hunters & Treasure Tokens

Characters also count as Veteran Troops, and players can deploy a Sacha and Treasure Tokens to gain gear from the Treasure Chart and access the Secure Treasure Classified Objective.

Season 17: Deploying treasure tokens

Each player must deploy one Treasure Token (25mm) at the beginning of their Deployment Phase. The players must deploy their Treasure Tokens a minimum of 4 inches outside of any Deployment Zones. Moreover, the players cannot place their Treasure Tokens either on top of or inside of any Scenery Item or Building, always deploying them in an accessible location on the table.

Treasure Chart

Roll on this table when using Open Treasure to gain gear.

Roll
Reward
1-2
+1 ARM
3-4
Light Flamethrower
5-6
Grenades
19
Mimetism -6
20
HMG
πŸ“‹ High Value Targets

Season 17: HVTs

Each player must deploy one HVT Model at the beginning of their Deployment Phase.

β–Ί The players must deploy their HVT Models a minimum of 4 inches outside of any Deployment Zones. Moreover, the players cannot place their HVT Models either on top of or inside of any Scenery Item or Building, always deploying them in an accessible location on the table. EFFECTS

β–Ί HVT Models are Neutral Civilians to both players.

Season 17: Secure HVT

At the end of the game, the player can replace one of their Classified Objectives with Secure HVT. This is an optional Classified Objective all players can choose, replacing one of the Classified Objectives they drew from the Classified Deck.

The Secure HVT optional Classified Objective is accomplished when, at the end of the game, the player has one of their Troopers (who is not in a Null State) inside the Zone of Control of the enemy HVT and at the same time, the Zone of Control of their own HVT is free of enemy Troopers (not counting those in a Null State).

The Secure HVT optional Classified Objective provides the same number of Objective Points the scenario provides for each normal Classified Objective accomplished.

A Classified Objective that has been renounced, to be used as an INTELCOM Card, cannot be replaced with Secure HVT.

πŸ“‹ Tactical Support

Season 17: Tactical Support

Each scenario specifies the number of Tactical Support options the player has. In ITS games, the selection of Tactical Support options must always be done using the Tactical Objectives Deck. Players must draw their Tactical Support options after choosing one of their two Army Lists.

Each player must remove all the Tactical cards without a symbol from the Tactical Objective Deck (King of the Hill, Central Control, Z Domination and, N Domination). Then each player must shuffle their own Tactical Objective Deck in front of their opponent, and draw the number of cards specified in the scenario. Tactical Support options are Open Information.

The Trooper chosen to recieve a Tactical Support Option must be always one of the models deployed on the game table. Players are not allowed to choose Troopers in Hidden Deployment or in Marker state. This Trooper must always be on the game table as a Model and not as a Marker (Camouflaged, Holoecho…). Also, Irregular Troops and those whose Troop Type is REM or VH are not eligible to receive a Tactical Support Option.

πŸ“‹ Speedball

Speedball

Request Speedball

Requirements

  • 2 Speedball Tokens (55mm, Command Tokens: Strategic).
  • Active Turn only; full Order (not mid-Order).
  • PH 14 Roll each (Combat Jump rules).
  • No Silhouette contact with Models/Markers/Tokens/objectives.

Effects

  • 1st Token: Choose item from chart.
  • 2nd Token: Roll 1d20 on Speedball Chart.
  • Trooper Silhouette contact β†’ auto-pickup (reveals Markers).
  • Items single-use/non-transferable; max 1 per Trooper.

Speedball Chart

Roll 1d20 on this chart for the second Speedball Token (first is player choice). Items are single-use/non-transferable.

Roll
Item
1-3
VitaPack
4-6
AutoRepairS
7-10
Switch On
11-13
Jetpack (S:2)
14-16
Overkill
17-20
NanoShield

VitaPack: Cancel Unconscious (Vitality Trooper, 1 Wound).
AutoRepairS: Cancel Unconscious (STR Trooper, 1-2 Wounds).
Switch On: Cancel IMM-A/B, Isolated, Stunned.
Jetpack: Gain Super-Jump (Jet Propulsion) for one order only. Restricted to Troopers with S2.
Overkill: The first mode allows its user to cancel their Unloaded State and regain all expended uses of their Disposable weapons or pieces of Equipment, in the Conclusion Step of the Order. Alternatively, the second mode grants the user the BS Attack (SR-1) Skill during one Order only.
NanoShield: If a Trooper has to make any Saving Rolls, they must automatically apply a +2 MOD to all their Saving Rolls in the Resolution Step 5 of that Order.